using System.Collections;
using UnityEngine;
public class Fps : MonoBehaviour
{
private float count;
private IEnumerator Start()
{
while (true)
{
count = 1f / Time.unscaledDeltaTime;
yield return new WaitForSeconds(0.2f);
}
}
private void OnGUI()
{
GUI.depth = 2;
GUI.skin.label.fontSize = 40;
GUI.color = Color.white;
Rect location = new Rect(40, 40, 400, 60);
string text = $"FPS: {Mathf.Round(count)}";
GUI.Label(location, text);
}
}