Stwórz Platformy w folderze Platforms. Do każdej platformy dodaj atrybut Taken – boolean oraz UserId – number
Na ServerScriptService stwórz skrypt, który przypisze wolną platformę graczowi
local places = game.Workspace:WaitForChild("Platforms")
local function AssignPlatform(player)
for i, place in places:GetChildren() do
if place:GetAttribute("Taken") then continue end
place:SetAttribute("Taken", true)
place:SetAttribute("UserId", player.UserId)
place.PlaceGui.UserName.Text = player.Name
return place
end
return nil
end
game.Players.PlayerAdded:Connect(function(player)
local place = AssignPlatform(player)
if not place then
player:Kick("No place for you")
return
end
end)
Platform Script
local place = script.Parent
place.Touched:Connect(function(other)
local char = other.Parent
local player = game.Players:GetPlayerFromCharacter(char)
if player then
if not place:GetAttribute("Taken") then return end
local hum = other.Parent:FindFirstChild("Humanoid")
if player.UserId == place:GetAttribute("UserId") then
hum.Health += 1
else
hum.Health -= 1
end
end
end)