Siły VectorForce w Roblox

local fireball = script.Parent


local vectorForce = fireball.VectorForce
vectorForce.RelativeTo = Enum.ActuatorRelativeTo.World
vectorForce.Force = Vector3.new(1, workspace.Gravity * fireball:GetMass(), 0)

Fireball

Umieść obiekt Fireball w ServerStorage, do Fireball dodaj VectorForce
W ReplicatedStorage dodaj Remote event o nazwie FireballRE

Local script w StarterPlayerScripts

local userInp = game:GetService("UserInputService")
local debounce = false

userInp.InputBegan:Connect(function(input, isTyping)
	if debounce then return end
	if isTyping then return end
	if input.KeyCode == Enum.KeyCode.X then
		game.ReplicatedStorage.FireballRE:FireServer()
		debounce = true
		wait(2)
		debounce = false
	end
end)

Skrypt w ServiceScriptService

local fireballTemp = game.ServerStorage:WaitForChild("Fireball")
local speed = 800

game.ReplicatedStorage.FireballRE.OnServerEvent:Connect(function(player)
	local char = player.Character
	local lookDir = char.HumanoidRootPart.CFrame.lookVector
	local fireball = fireballTemp:Clone()
	fireball.CFrame = char.HumanoidRootPart.CFrame + lookDir*4
	local vectorForce = fireball.VectorForce
	vectorForce.Force = Vector3.new(
		lookDir.X * speed,
		workspace.Gravity*fireball:GetMass(),
		lookDir.Z * speed)
	fireball.Parent = workspace
	
	
	local touchEvent
	touchEvent = fireball.Touched:Connect(function(other)
		if other.Parent:FindFirstChild("Humanoid") then
			if other.Parent.Name ~= player.Name then
				other.Parent:BreakJoints()
				if touchEvent then touchEvent:Disconnect() end
				fireball:Destroy()
			end
		end
	end)
	
	wait(3)
	if touchEvent then touchEvent:Disconnect() end
	fireball:Destroy()
	
end)

Scroll to Top